WIND
5
1Symphonic Warrior Miccs
Archetype:
Symphonic Warrior
ATK:
2300
DEF:
1100
View:
3382
[ Pendulum Effect ] Unless you have a "Symphonic Warrior" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4. Once per turn, during your End Phase: You can target 1 of your banished "Symphonic Warrior" monsters; add it to your hand. [ Monster Effect ] You can Special Summon this card (from your hand) by removing 3 Symphonic Counters from your field. After you Normal or Special Summon this card, you can Normal Summon 1 monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
Symphonic Warrior Miccs — Power Evaluation
Final Score: 57 ± 6 · Confidence: Medium
- Intrinsic: 57.7 · Deck: 56.6 · Meta: provisional
- Primary role: Combo enabler · Secondary: Extender, Material body
Why it scores here
Miccs is a Symphonic Warrior engine piece: it Special Summons itself from hand off 3 Symphonic Counters and grants an extra Normal Summon after it lands, while its Pendulum effect recurs a banished Symphonic Warrior to hand each End Phase. It is a compact, low-slot 1-of (avg 1.22 copies) that feeds Pentulum/Synchro boards in Zefra, Superheavy Samurai and Gadgets shells, corroborated by 369 sampled decks with Guitaar as a 97.3% partner. It brings no disruption of its own, though, and with zero recorded combo lines and no guides its board payoff is inferred from text rather than measured. Its 2300 ATK and Level 5 stats earn it nothing here.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 58 | Run in 369 sampled decks with Symphonic Warrior Guitaar as a 97.3% partner, and its monster effect self-Summons from hand by removing 3 Symphonic Counters, so access rides on an engine that supplies counters (observed). |
| Combo & Conversion | 63 | Text grants an extra Normal Summon plus a hand self-Summon, but with 0 recorded combos the resulting board is a text-only inference (inferred). |
| Resource Economy | 48 | Its Pendulum effect returns 1 banished Symphonic Warrior to hand each End Phase (recurring +1), while the counter-costed Special Summon is roughly card-neutral (verified). |
| Effect & Interaction | 12 | It offers no negation, removal, or disruption; the sole effect is an extra Normal Summon for its controller (verified). |
| Material Utility | 58 | It is a Level 5 WIND Machine body (2300 ATK) and a Pendulum Scale 1, usable as Synchro/Xyz material or a low scale even when its effects are negated (verified). |
| Resilience & Flexibility | 52 | It is live across Pendulum Zone, hand, field and banish pile, but the counter-gated Summon routes are dead without the Symphonic engine on board (inferred). |
| Deck-Building Efficiency | 55 | It is a near-free ~1.2-copy 1-of with no self-lock, though it demands the Symphonic Warrior counter engine to do anything (observed). |
Calculation
Weight profile: 0.7 Combo enabler + 0.3 Extender. Intrinsic ≈ 57.7, Deck ≈ 56.6, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Grants an additional Normal Summon after it is Normal or Special Summoned, extending the turn without spending the normal run of plays.
- Special Summons itself from hand by removing 3 Symphonic Counters, so it develops the field without using the Normal Summon.
- Pendulum effect recurs 1 banished Symphonic Warrior to hand each End Phase for repeatable refuel.
- Compact ~1-of piece with no self-lock, also usable as a Scale 1 or a Level 5 material body.
Weaknesses
- Provides no disruption, negation, or removal on its own.
- Its hand Special Summon is gated behind 3 Symphonic Counters, which the engine must first produce.
- Zero recorded combo lines, so the board payoff is inferred from text rather than measured.
Counters / choke points
- Ash Blossom & Joyous Spring or Called by the Grave on the Symphonic engine that produces counters.
- Removing Symphonic Counters or negating the counter-gated Special Summon.
- Generic backrow/interaction that blanks the extra Normal Summon follow-up.
Best use
Combo extender providing an extra Normal Summon and a Level 5 material body. Decks: Symphonic Warrior, Zefra, Superheavy Samurai, Gadgets. Suggested copies: 1.
Evidence & gaps
- Verified: Monster effect: can Special Summon itself from hand by removing 3 Symphonic Counters from your field.; Monster effect: after it is Normal/Special Summoned, gain an extra Normal Summon that turn (once per turn).; Pendulum effect: Scale becomes 4 without another Symphonic Warrior in the other Pendulum Zone; once per turn, recur 1 banished Symphonic Warrior to hand in the End Phase.; Stats: Level 5, WIND, Machine, 2300 ATK / 1100 DEF, Pendulum Scale 1, archetype Symphonic Warrior.
- Observed: 369 sampled decks run it, all main deck, avg 1.22 copies (max 3).; Symphonic Warrior Guitaar co-occurs in 97.3% of those decks.; 63 distinct archetypes use it, led by Zefra (15.2% + 8.4%) and Symphonic Warrior (9.8% + 6.0%).
- Inferred: With 0 combo records, its board-building payoff is inferred from the extra-Normal-Summon and self-Summon text.; The counter-gated self-Summon implies it needs the Symphonic Warrior engine on board to function.; Its use across 63 archetypes suggests it is a splashable engine piece in Pendulum/Synchro shells.
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only






